As you all may or may not know, levequests are basically sidequests for any of your classes to gain some quick and valuable exp on in exchange for using one of your allotment points which generate every 12 hours. Players have often said that spamming these outside the story quest for characters of appropriate levels is one of the fastest ways to get to that next level, however that may change depending on the outcome of these lines in the patch notes.
- Adjustments have been made to the frequency of treasure chests appearing in battlecraft leves
- Adjustments have been made to the content of certain guildleves.
- Adjustments have been made to gil, experience, and items received from guildleves.
- Additional sidequest up to level 20 have been added.
- The following changes have been made to instanced dungeon level restrictions:
Dungeon Level Cap Phase 3 Phase 4 Sastasha Seagrot Level 15-17 → Level 15-18 Tam-Tara Deepcroft Level 16-18 → Level 16-19 Copperbell Mines Level 17-19 → Level 17-20 Halatali Level 20-22 → Level 20-23
Onto the next big thing that is entirely up to speculation, PvP being available at level 20 and in the Phase 4 Beta for all servers
In order to facilitate testing of PvP environments, the Wolves' Den has been made available during phase 4.
*During phase 4, players can access the Wolves' Den through the Duty Finder after completing the main scenario quest "Lord of the Inferno."
Previously only higher leveled legacy players had access to the wolves den however it seems that after completing the Ifrit Primal battle all of us will have access which is a good thing with the level 20 level cap after the hardcore players level their main class/subclass and DoH/DoL class. I myself am highly interested in testing the PvP side of the game and will bring further documentation and some video footage when available.
The last thing I'll be talking about is changes to the crafting/gathering system and character customization, one of the major changes to the gathering system is the addition of the fisher class not previously available in any other beta instances. Yoshi-P has gone on record stating that fishing will not be the most important gathering role as it was in FFXI because he does not want botters to thrive in his game, fishing will be more of a relaxing mini game that players can leisurely do however I for one am certain that master level fishers will still be necessary for endgame food buffs and can even make a decent amount of gil from it. Other changes to the DoL classes from the patch notes are making it less forgiving to miss a gathering attempt at a node, decreased exp in the form of no longer being able to use food buffs/medicine while gathering and everything else we will not know until the changes are tested in game.
- The following changes have been made to gathering classes:
- New actions have been added allowing gathers to find "unspoiled" gathering locations.
- New items obtainable through gathering have been added.
- The level of items obtained while gathering and their locations are now displayed in the Gathering Log.
- The number of gathering attempts for a single point have been reduced from six to four.
- Players can no longer use food or medicine while gathering.
- Adjustments have been made to bonuses granted by gathering points.
- Adjustments have been made to the attributes, GP cost, and level requirement of certain actions.
- Adjustments have been made to gathering rates and the rate of obtaining HQ items.
- Dark matter can no longer be obtained through gathering.
The final part of the patch notes have to deal with character customization such as macros, customizing your retainer, removable visors on helmet pieces, new dyes in the game, and various console commands guaranteed to make your time in Eorzea easier make sure to check out the full patch notes here: http://forum.square-enix.com/ARR-Test/threads/98689?p=1211640#post1211640 make sure to check back regularly for video guides and how-to videos for FFXIV: ARR!